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Anther

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Devlog

  • I havent posted anything in a while here huh
    February 21, 2025 by ASwiftDemise
    I have been killing my back and brain lately working on getting hte core mechanics of this game working. and Im having so much fun. now that I've almost reached the peak of the core mechanic mountain,... Continue reading
  • A Card-Based Item System
    November 10, 2024 by ASwiftDemise
    Hello again, Today I’m doing a long form post about the concept for Anther, specifically talking about the item system. The item system was born from an idea I had to combine a card-based game with... Continue reading
  • Introducing the swordsman
    September 30, 2024 by ASwiftDemise
    Well, I’m back on this project now, I couldn’t stay away for long. And wow look at that, the player character has color now! lol Since I’ve made recent progress on the swordsman's sprites and an... Continue reading
  • Pausing work for now...
    July 25, 2024 by ASwiftDemise
    The scope of this project has grown a lot since I've been working on it, so I'm pausing working on it for now so I can work on another game (currently called Run Holly), which should be a little less... Continue reading
  • Improving my pixel art animation skills... slowly...
    June 11, 2024 by ASwiftDemise#Art & Animation
    Here's a preview of the player character's attack animations, which I updated today. Hopefully it's obvious, but the brown background is the old animation, the green one is the new one xD I wanted to... Continue reading
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